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Last week, TUAW showed you how to sign iPhone applications for informal developer-to-developer distribution. That approach lets you share applications between members of the iPhone developer program by using your signing credentials to authorize the application for use on your development units.

iPhone applications compiled for the Intel-based simulator can also be shared between developers. And, since the free developer program offers access to the simulator, the apps can be distributed even more widely than with the re-signing approach.

Simulator testing does not offer the full suite of device-specific abilities. You can’t simulate the onboard camera or retrieve proper accelerometer feedback. The simulator does not vibrate or provide general multitouch input. (You can pinch, but that’s about it.)

The strength of simulator-based distribution is that it lets you send out applications for early testing and feedback. Sim-only tests strengthen the preliminary design process; this approach helps solicit feedback on user interface and general program layout before the main development push gets underway.

Simulator-based apps are easy to transfer and simple to use, cutting out a layer of overhead that’s needed for when you go to a full ad-hoc beta.

To distribute a simulator application, go to the Library/Application Support/iPhone Simulator/User/Applications/ folder in your home directory. There you’ll find the application sandbox folders that are currently installed for your simulator. Each folder is named with a one-of-a-kind id (i.e. 56E66CE5…DC028F) that does not reflect the folder’s contents.

You’ll have to peek inside to determine which folder is which.The folder contains the application, and three sandbox directories: tmp, Library, and Documents.

To share a simulator folder compiled for 2.2.1 and earlier, you must zip up both the folder with the application and the .sb (sandbox) file that shares the same name as the folder. 3.0 and later applications don’t use a .sb file. Just zip up and share the folder.

Install the shared app by decompressing its sandbox folder (and, for 2.x, its .sb file). The recipient must have installed the iPhone SDK. Drop it into the simulator’s Applications folder on another machine and launch the simulator. The app should appear in the simulator, ready for testing.

Developer-to-developer: application sharing for the iPhone simulator originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Developer-to-developer: application sharing for the iPhone simulator originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

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Knitting is one of those acquired crafting skills we just never fully warmed up to. We’ll embroider, crochet, or quilt until the sun sets for the last time on the day of the apocalypse, but knitting is just so… boring sometimes. Luckily, ingenious artist Merel Karhof has a solution for the monotony of the knit - purl - knit - purl routine. She’s designed and invented a machine that knits all on its own, harnessing the ever-present power of the wind. Called the Wind Knitting Factory, the automatic knitting machine itself looks like a cross between an old-timey coffee grinder and a medieval torture device (which we like about it very much), and knits a scarf in about two hours. This isn’t apt to be the type of thing that each hits the retail market, but we’ll tell you this: if it did, we’d be first in line. Hit the read links for video, more photos, and an explanation of the machine’s design.

Read - Merel Karhof’s blog
Read - Show RCA Wind Knitting Factory

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Wind powered knitting machine takes the tedium out of your heirloom production originally appeared on Engadget on Thu, 02 Jul 2009 10:33:00 EST. Please see our terms for use of feeds.

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Now here’s a way to make us show up for the previews. O2 has evidently figured out that getting moviegoers involved in the action is a good way to get more fundaments in seats, and starting next week, the first in-cinema interactive 3D game will be rolled out in 20 Vue theaters around the UK. The title, dubbed Asteroid Storm, will rely on two overhead cameras that recognize hand raises down below. In short, moviegoers simply move their hands to direct a damaged spaceship out of an asteroid belt, but there’s no word on whether or not “everyone’s a winner.” Here’s hoping not, chumps.

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UK moviegoers treated to industry’s first interactive 3D game originally appeared on Engadget on Thu, 02 Jul 2009 09:41:00 EST. Please see our terms for use of feeds.

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Oh sure, we’ve seen countless drum machine hacks over the years, but there’s just something special about one that’s so easy, yet so fulfilling. D-Touch is hailed as a visual markers recognition system “that enables the development of low-cost tangible user interfaces and mixed reality applications,” and here, we’re seeing it used to create movable sounds. Users simply print out the cubes, fold ‘em up, add lentils and arrange them on the highly sophisticated A4 sheet of paper. We get the feeling this one won’t cost you much to duplicate, so why not hit the read link for more instructions after digging into the vid just beyond the break?

[Via Engadget German]

Continue reading Video: D-Touch drum machine keeps heads, hands bobbing

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Video: D-Touch drum machine keeps heads, hands bobbing originally appeared on Engadget on Thu, 02 Jul 2009 09:16:00 EST. Please see our terms for use of feeds.

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Fight Night Round 4 review (Xbox 360, PS3) - Bucks Herald
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In April, we reported on the Craigslist Killings , in which murderers lured their victims to their death using the classifieds site. Maybe my tale of barely escaping the jaws of a Craiglist predator won’t make national news, but fuck me if it wasn’t

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We’ve seen interesting 3D peripherals like the Novint Falcon combine multi-axis movement and force feedback to create immersive experiences in the past, but a new research project called the H.VR Editor takes the idea to the next level, allowing you to “touch” and interact with CGI objects. Objects respond according to a pre-programmed graph of hardness values, and the system is capable of simulating texture and events like button presses. That should make the system a hit with product developers everywhere, but we’re waiting to see if the folks at DeviceAnywhere pick this up to build the ultimate cellphone testing lab. Video after the break.

Continue reading Force feedback controller allows you to “touch” CGI objects

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Force feedback controller allows you to “touch” CGI objects originally appeared on Engadget on Wed, 01 Jul 2009 13:41:00 EST. Please see our terms for use of feeds.

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While there’s a place for USB hubs that double as a mousepad and calculator, it’s sometimes ideal to just keep things simple, which is what Elecom has thankfully done with its new U2H-TC410B “wall socket” USB hub. Contrary to what that name might suggest, however, this one doesn’t actually plug into a power outlet, but is instead designed to be mounted on a wall or the side of the desk and become a wall socket of sorts itself. Apart from that, it’s basically just your standard four-port USB 2.0 hub and, as you can see above, it’s available in your choice of black or white. Unfortunately, it’s not priced like a run-of-the-mill USB hub, with this one running a somewhat hefty $39.99.

[Via OhGizmo!]

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Elecom keeps things simple with U2H-TC410B wall socket USB hub originally appeared on Engadget on Tue, 30 Jun 2009 14:42:00 EST. Please see our terms for use of feeds.

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Microsoft’s unleashed several guided tour videos of Windows 7 on its website. All of the videos are hosted by Latika Kirtane — Product Manager for World wide web Explorer — who, in around two minutes, goes over some of the simplest features of Windows 7. Some of the sexier topics covered are Windows Search, setting up a home network, and the joys of parental controls. There’s nothing earth-shattering that we didn’t already know covered here, but you’ll still probably want to check out the videos after the break, and hit the read link for all four.

[Thanks, Alex — via Neowin]

Continue reading Microsoft outs educational, inspirational Windows 7 tour videos

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Microsoft outs educational, inspirational Windows 7 tour videos originally appeared on Engadget on Tue, 30 Jun 2009 09:44:00 EST. Please see our terms for use of feeds.

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Follow us on Share on The dear old PS3 Slim rears its head once again courtesy of Taiwanese site UDN which, in translation, states: “Upstream component makers that the new Sony PS3 console OEM orders formally approved last week, of which Hon More

Alleged spy photo of PS3 Slim’s packaging. We had a feeling we’d soon be hearing more on the rumored PS3 Trim, and sure enough, some enticing tidbits have hit the blogosphere. On Tuesday, several sites picked up on a report by Chinese-language site More

Remember that Slim PS3 that was conspicuous by its absence at E3? Well, it’s back. And this time it really does appear that Sony is working on a pared down version of the PlayStation that’s finally living up to its original billing. Those gadget More

Further to rumours which surfaced at the beginning of the week suggesting that the PS3 Trim could arrive this autumn , further hearsay emanating from Japan is now indicating that the PS3 Slim is set to ship in the region this month. UDN.com is More

Chicago (IL) – The Playstation 3 trim rumor is one of those rumors that just won’t go away. New pictures and information provided by usual “industry sources” that a new PS3 form factor might be on track for a release this month, along with a More

the most costly gaming system on the market and sales have declined on a year-over-year basis for seven consecutive months. The company has continually denied plans for a price reduction, though. MKM analyst Eric Handler says that might be More

It was conspicuous by its absence at this year’s E3 , but the new Sony PS3 Slim could be here sooner that you might think. How does this month grab you? Yes, July is the rumoured shelf date for the PS3 Slim, at least, according to Taiwanese site UDN More

Although Sony lowered the price of its top-tier PS3 console from $599 to $399 to withstand competition, the current price is still above Nintendo’s Wii the most popular console in the U.S., which is priced at $250 and Microsoft’s Xbox, whose lowest More

The PlayStation 3 is one of the most powerful consoles currently on the market but, since it didn’t have a terrific begin because of too few games and a very high price, it is now trailing its other two rivals, Microsoft and Nintendo. One of the more More

Sony has allegedly contracted two manufacturers to start producing slim PlayStation 3 consoles. Based in Taiwan, the two companies will produce the slim console for a July delivery date, according to Kotaku . The news coincides with reports from Ars More

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Apple has released a 3.1 beta for the iPhone SDK. Both the SDK beta and firmware are available for testing and development to paid members of the iPhone developer program. As pre-release software, any details about this new release remain under NDA.

A pre-installation advisory and beta release notes are available as per Apple’s usual release strategy. As before, you cannot use the 3.1 SDK to create applications for submitting to the App Store, so if you plan to download it be prepared to create a separate installation directory.

The new release comes just on the heels of the public 3.0 firmware. Its full-dot-number indicates that it contains more than just minor bug repairs (a relatively minor revision would probably be listed as 3.0.1).

Thanks to everyone who sent this in.

Apple releases 3.1 beta for iPhone SDK originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 19:25:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Apple releases 3.1 beta for iPhone SDK originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 19:25:00 EST. Please see our terms for use of feeds.

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